

Wits and Wagers is this week's XBLA release - after last week's complete lack of XBLA release (it was deemed that GTA IV would completely overshadow any release), this week brings us another trivia title Wits and Wagers. If you've already got a big-button controller from Scene It!, you're in luck, because it's compatible with this game. Apparently the Xbox Live Vision camera is also used "interestingly", according to X3F. Thanks for being completely cryptic, guys! Anyhow, XBLA profile page here, and giving the trial a test drive is of course, recommended.
Grand Theft Auto IV steals Xbox Live top spot from Call of Duty 4 - did anyone really doubt this would happen? GTA IV sped into the top spot for games being played whilst connected to Xbox Live in its first week, usurping Call of Duty 4 from the number one spot it had held for 12 weeks straight after wrestling it from Halo 3's mjolnir-covered hands. [Via Major Nelson]

Initial impressions... The game does an excellent job of capturing the grimy world that Niko finds himself in, from the dank freighter he arrives on, to his cousin's cockroach infested apartment, to the dark streets of Liberty City. The cars handle much more realistically than in the past GTAs, and it's definitely going to take some getting used to in order to nail the fast corners that I used to pull off with ease. There's a wide range of characters and the voice acting thus far has been pretty solid. The classic humour of GTA is present, as a hot dog vendor cries out "you can't beat our meat!". The initial missions do a good job of acclimating you to the controls without overwhelming you with instructions. There has been one instance where I had to make a decision between two missions - and I'm not sure how far-reaching the consequences of these decisions will be.
The mini-games are fairly well-done, and I've managed to snag the darts and pool achievements, but haven't been able to nail a strike in bowling yet, nor have I tried the arcade game QUB3D. I've already had some 'warm coffee' and been invited up to my first girlfriend's apartment. As far as I can tell, the dating system in this game isn't going to be as annoying as it was in San Andreas, but there is a friendship system much like in The Sims with two different scales: level of friendship and respect. So far I've been chased by the cops twice, the first time was after my first 'jacking and I escaped fairly quickly...the second time was during a mission and they were on me for a good four minutes as I tried to escape their patrol radius.
I'm not sure what I think about the radio stations yet, but the soundtrack CD is great. I listed to it all on the way into work this morning and there's a great mix of bassy hip-hop, to high-energy rap tracks, a bit of rock, some reggae, and some really sweet instrumental jazzy tunes. I didn't get a chance to do any multiplayer, and I decided to go to bed around 4:30 in the morning to catch a few hours of sleep before work. (Didn't help!) Anyhow, look for more impressions in the coming days and weeks - though I'm not sure how much playtime I will have seeing as my son coming back today and all. For those of you who have picked it up... what are your thoughts? 
Lost Cities is this weeks XBLA release - this objective of this game is to mount profitable expeditions to one or more of the five lost cities (the Himalayas, the Brazilian Rain Forest, the Desert Sands, the Ancient Volcanos and Neptune's Realm). I'm not gunna lie - I've never heard of this game (I shameless pilfered the above sentence from Wikipedia). Lost Cities will run you the typical 800 Microsoft points and is available now. As is customary, here is a link to the games profile page and a helpful reminder that you can check out the trial before committing yourself to a purchase. But don't play too often, or you might end up looking like that guy --->
in David Jones' eye with the release of Grand Theft Auto. Featuring a top-down view that pulled back when you reached high speed, I played hours upon hours of this initial offering...ah, the sweet sound of a Gouranga. Joystiq gives a a brief but concise overview of each game in the series complete with screenshot galleries, and is highly recommended to GTA fans both old and new as we count down the hours and days to Tuesday, April 29, 2008. Click here for the full article.
You passed go - collect $200! EA to bring Monopoly to the 360 - family gamers rejoice, as Parker Brother's classic board game no longer has to take four hours. EA is promising "a sped-up version of the original game, with some new interactive minigames thrown in" for Xbox 360, Wii and PS2 (yes, PS2). Though, I hope they include a legacy option - I prefer my Monopoly traditional (but you might convince me to throw some cash into Free Parking). I'm calling dibs on the car. [Via Joystiq] Some additional details here (it's looking more and more like they're totally going to fubar it - legacy version please!) [Via X3F]
Sam Fisher, a Glitch in the System, sneak into the Xbox Originals section - This week saw the release of both Splinter Cell: Chaos Theory (great game) and Metal Arms: Glitch in the System (never heard of it, sorry) as Xbox Originals, available for 1200 Microsoft points each, bringing the total number of original Xbox games available from the North American Xbox Live Marketplace to 14. Keep in mind that SC:CT sports a massive 5.39 gigabyte footprint and thus will occupy over 25% of a standard 360 hard drive. (eye can haz 120 gig hard drive???). Metal Arms, on the other
The Call of Duty Real-Time Card Game is "all about moving as quickly as possible to take down your opponents—and survive. Players who have honed their skills playing the video game will find that the same skills apply to the new Upper Deck real-time card game, which has all the strategy of other card games, plus requires the quick reaction time that defines the Call of Duty® franchise. In this game, your soldiers fire, move, dive for cover, and attack the enemy with precision, accuracy, and speed!" If you still think I'm pulling your leg, check out the official website. We can look forward to this exciting new addition to the COD franchise in Fall 2008.
Finding and clicking on one of the pictures will unlock one of the 215 available achievements. Prizes are numerous including a 120 GB hard drive that you could use to house your shiny new SC:CT download. My only question is...where's the love DjDATZ? You couldn't even throw one achievement my reader's way? ;> (Note: Because of this virtual cold-shoulder the picture to the right will not actually unlock an achievement in the scavenger hunt!)
"that if [they] proceed with console editions of the game,
both an Xbox 360 and PlayStation 3 version" would be considered. Frankly, it's not the PlayStation 3 part that concerns me. They could use a few good games. It's the if part.
360 receives console update, Xbox Live to be down for 8 hours - I fired up my console this morning and received a console update, but much to my surprise there was nothing at all different. Speculation is that this is a preparation for the upcoming system downtime starting April 21, 2008 at 5 AM Eastern and lasting for 8 hours. Major Nelson has confirmed this is not for the spring update, but to "prepare for future growth of the service" (GTA IV anyone?). But don't cry fanboys, because you'll still be able to enjoy
LEGO Indiana Jones to launch in early June - many gamerparents agree that the LEGO Star Wars series
of games are great to play co-operatively with the little ones. Well,
get your whips and cowboy hats ready, because June will see the release
of LEGO Indiana Jones: The Original Adventures as
it rolls over the 360 like a giant boulder. Look forwarding to fighting
against an "anonymous genocidal, occultist, trenchcoat-wearing
master-race" (because fighting Nazi's is so cliché). The game should play out much like the LEGO Star Wars games, with a new "phobia" dynamic (i.e. if Indy sees a snake he will be stunned until the snake is gone). [Via Xbox 360 Fanboy]
If you've been following my Twitter or watching my gamercard, you may have noticed me zeroing in on 200/200 in N+. Well friends, I finally made my way through this a maze zing game last night, and I must say it is one of my prouder 200/200's. 
A complete lack of conventional weaponry can make the enemies in N+ a constant source of frustration. Moving gun turrets, auto-targeting blasters, electroshock sentries, homing missiles and frick'n laser beams all make your life difficult and force you to devise ways to avoid these hazards on your goal to complete the level. Expect to die. A lot. But completing a particularly hard level and outsmarting these enemies all the while making it look so damn cool is just so satisfying - and that is what makes this game tons of fun.
There are also several multiplayer options, including two versus modes: Survival and Race. Survival tasks the competitors with, you guessed it, surviving. By collecting more gold than the other guy and avoiding the enemies and hazards, the last ninja standing wins. Coincidentally Race mode involves beating the other ninja(s) to the end of the level. You can also opt to work your way co-operatively through the single player campaign or an entirely new multiplayer campaign. In the MP campaign, the host is often in a different location than the other ninjas and you have to work in conjunction to make your way through the level. This can lead to a lot of gentle ribbing of your fellow ninjas as you watch them fail, often quite epicly. There is also an unwritten ninja rule that you refer to eachother by colour, rather than gamertag (as ninjas have no name). The achievements for multiplayer include completing 10 ranked matches of each adversarial type and completing 5 and 10 co-op campaign episodes.
I recently posted an article about how to view achievement timestamps via Xbox.com. This knowledge came to me via close friend and fellow gamerdad JD Buck, who shares my views on earning gamerscore legitimately as well as my disdain for all forms of gamerscore cheating. If this is your first visit to the site, it may be best to review my previous diatribes on this matter before continuing.My name is Marc W. I am 33 years old, married for six years with a two-year-old son. I grew up in a small town just outside of Ann Arbor, Michigan. I went to school at Detroit Country Day High School (graduated 1 year behind Chris Webber if you're into basketball). I graduated with a Bachelors Degree in Architectural Engineering from Purdue in 1996.
This is where the story of gamesaving began ...During all [my] years of playing and programming, I collected every video game system and at least 80% or more of each game catalog for each system. For every system I owned a Game Genie, Game Shark, Pro Action Replay, or other such device for every system including my Neo-geo Gold.
I did not buy these things to collect. I used them to be able to beat games and do things you could not normally do (which will also come into play later). I am what you call a compulsive person I do things 100% until I can no longer keep up at the same pace. I want all the cars unlocked in Gran Turismo. I want all the characters unlocked in Soul Calibur 2. I want 100% completion in Grand theft Auto 3. This is just my personality. Am I a cheater? According to the big companies like Nintendo, Sony, and Sega, yes I was, even then.
But I paid $50 dollars for a game and if the learning curve or difficulty were too high or too hard, or worse, the game was super cheap, people in general feel ripped off and did not get to fully enjoy their purchase. Same goes for 360 games. I paid $60 for the game which includes the achievements.
I got my 360 before launch ... [and] in March 2006, I started playing on Live. I played every game that came out and became compulsive about Gamerscore.
Then the Gamerscore scene got hot when an article about STtheKing, StripClubDJ, and TheGrayWolf hit. At that time, we were all Legit. Then it just got away from us. We let it consume our lives and bury the real gamers we were...
He was taught this nifty little trick by Johnny Sinister, who is presently ranked #4 in the world for Xbox Live Arcade titles according to MyGamerCard.net, having legitimately achieved the full gamerscore for 90+ XBLA games. In turn, this was programmed by his friend and fellow XBLA master, SnapDragon who professes to be numero uno on the MGC XBLA leaderboards (both of them earn their achievements without gamesaving or account sharing). It seems SnapDragon is somewhat handy with the javascript, having created this tool with it. Here's how it's done:
Some caveats: presently the script seems to do something weird with the dates, sometimes juxtaposing the month with the day and vice-versa, which might make things look strange and out of chronological order. Also, Xbox Live itself doesn't handle daylight savings time changes very well. So presently (if you observe North American DST) any achievements you earned during the months of November through March will be shifted an hour forward from when they were actually unlocked.
Colour me extremely jealous: GTA IV street date broken
- Coming by way of X3F is a Digg link to the picture shown here which
speaks for itself. All I know is, after work today I'll be scouring the
local Wal-mart, Zellers, Sears - any non-game focused stores - to see
if I can get as lucky as this guy. I just hope my 360 doesn't grow a
moustache like his. [Via Xbox 360 Fanboy / Digg]
The Force is not the only thing about to be Unleashed (Sonic will be as well) - This game has been rumoured for some time, but I've been doing my best to post "just the facts" here. An official press release has finally surfaced for Sonic Unleashed, which promises players "an opportunity to engage in ways never before done
with the Sonic franchise, so in addition to running at high speeds,
which will be highlighted in four new speed mechanics, combat fighting
now becomes possible. New combat, movement, functional abilities and
platforming will be introduced to offer increased depth and variety." I'm not going to lie, having tried the demo for Sonic's previous "next-gen" offering, I share X3F's apprehension for this new title. [Via Xbox 360 Fanboy]
Anyone who has visited the Xbox.com Forums may have noticed a little number next to everyone's name, known as "CUL" or Community User Level. A poster's CUL level is an at-a-glance indication of how often a user posts on the forums, and, in most cases, how much of a contribution they've made to the Xbox community.xenocidic wrote: if you’ve been stuck at five for what seems like an eternity,… and you’ve been posting helpful stuff for as long as you can remember,… and you’ve done your best to cease all flaming, off-topic tomfoolery, and feeding of the trolls,…. and you still can’t hit that CUL 6?!
don’t get discouraged. just stay on target. there was a time when I thought I would never hit CUL 6, but eventually, the glass broke, and then the floodgates were unleashed.
I think the mods have been putting a more concerted effort into CUL adjustments the past several months, as we’ve seen a flurry of activity in terms of promoting. Just keep doing what you’re doing and remember: you are defined not by a number, but by your actions.
The first version of the GamerDads (& Moms) thread started when MO MOSS made an off-the-cuff remark about "Xbox Dad" and wondered if maybe gamerparents might be able to get a forum icon akin to the GamerchiX (we're still holding out for one!). i hope we get a icon!!!! lol my idea would be a beer can icon !!!
But don't let the name fool you, we welcome all gamerparents - not just dads. (We even have a special group called the GamerDads Wives =). We have our own well-organized Call of Duty 4 clan "DaDS" and have held tournaments for Halo 3 and Ultimate Mortal Kombat, among others. We also have a weekly Texas Hold'em XBLA tournament, that began on February 21, 2008 with yours truly as the inaugural champion.